League & Game Rules

LEAGUE RULES

  1. THE LEAGUE
     
        The league will have a Committee comprising Chairperson, Vice-Chairperson, Treasurer and Secretary. 
        Each is allowed to hold office for 12 months. They shall retire at the A.G.M and will be eligible for re-election.
  2. MEMBERSHIP
        Any licensed premises in the area may apply to join the league, but the Committee reserve the right to refuse an application without reason being given.
  3. MEETINGS
         Meetings will be held on the first Thursday of each month at 8:15 for an 8.30pm start. It is the responsibility of each house to have a representative at each meeting, failure to comply with this rule brings an automatic fine of £10.00. Arriving at a meeting after 8.30pm brings a fine of £2.00, this will be at the committees discretion subject prior notification. Any team not staying to the end of a meeting will be fined as if they did not attend at all (i.e. a fine of £10.00). Arriving after a meeting is closed is also a £10.00 fine. The A.G.M. will be held at a date/venue decided by the Committee.
  4. VOTING
         At meetings each house may have 2 representatives as well as the Licensee or his representative and they may put forward their views. However, only 1 vote per house is allowed except at the AGM when all attendees get a vote. In the event of an even vote the Committee will have the casting vote.
  5. MATCH NIGHT
        Match night will be a Wednesday at 8.30pm prompt.
  6. PLAYING OF MATCHES
        Darts and Dominoes matches to be played in separate rooms, unless the playing areas are well apart. No other darts or dominoes matches to be played in the same premises at the same time as League or K.O's. All pub/club must have a dartboard that is in good condition. 
  7. REGISTRATION OF PLAYERS 
        Each house may register an unlimited number of players. Each registered player may then only play for that house in the League. She must also have paid the registration fee for the League and ideally be over 18 years of age. If however a player is over 16 years of age they may be allowed to participate in the League provided the Landlady or Captain of that house accepts responsibility for the teenager involved. The away games host must be contacted to seek permission for the under 18 yr old to be allowed in to the pub/club. If they are not allowed in the pub/club then the underage girl cannot attend the match that night. Registration to remain open until the league reaches its halfway stage.
  8. UNREGISTERED PLAYERS
        Any house found to be playing an unregistered player will be fined £10.00 and forfeit all the points in which she was involved.
  9. REGISTRATION SHEETS 
        Registration sheets should be displayed in the games room of each registered house & one of the Captains must have a copy with them on match nights.
  10. DISPUTES 
        Any disputes which cannot be settled on the night of a match should be reported to the Committee within 24 hours by telephone or email. If the Committee feels there is justification for the complaint, the Captains and if necessary, the players concerned will have a private meeting with the Committee. The Committees decision should be accepted as final. Only if both teams feel the decision is unsatisfactory will the complaint be brought to a monthly meeting for a vote. Should there be a dispute; the objecting Captain should sign the back of the scorecard only, noting the game which is in dispute. If the scorecard is signed on the front by both Captains, then the result stands as being correct.
     
  11. RESULT CARDS 
        Scorecards should be sent to the Secretary by the Monday following the league match, and results either telephoned, text or emailed to the secretary by Friday lunch otherwise there will be a fine of £10.00. If results are late 2 or more times, 3 points will be deducted in addition to the £10.00 fine. It is the responsibility of the Home Captains to send in the scorecards. If the points on the scorecards total 7 points and the card is signed by both Captains, scores will stand for both teams. 
     
  12. MONTHLY LEAGUE TABLES
        If a team does not query any points on the monthly league table before the next meeting, it will be taken that they agree with the Secretary's figures and no alterations will be made.
     
  13. RE-ARRANGING A MATCH 
        Before a match is re-arranged the Secretary MUST be notified and the re-arranged date should be agreed by the Licensee involved. ONE WEEKS NOTICE should be given by the team wanting to re-arrange a match, (except in cases of extreme weather conditions where the committee and rearranging matches). All re-arranged matches should be played before the LAST LEAGUE MATCH on the fixture list. ALL matches in the first half of the season are to be played before the 'turn around', thus simplifying matters in the case of a team dropping out of the league. A list of contact details to be distributed to all captains to make rearranging games easier.
  14. PAIRS ENTRANTS
        Pairs from any team dropping out of the League part way through the season are not entitled to join in any of the pair's competitions.
  15. MONTHLY NUMBERS DRAW 
        Disputes on this will only be accepted on the night of the draw.
  16. AGM
    Licensed premises who wish to be in the league must have a representative at this meeting.
        All attendees get a vote. 
        Proposal must be sent in writing to the secretary prior to the meeting. 






GAME RULES
TEAMS

Darts teams to consist of 7 players
Dominoes teams to consist of 8 players i.e. 4 different pairs (or 7 + 1 draw out)
5's & 3's team to consist of 6 players i.e. 3 different pairs, who do not have to be different to the dominoes team players. Away team should play first and then alternate.
POINTS
Darts          1 point for each game                             (Total 7 Points)
Dominoes    1½ points for each game won and 1 point for the aggregate         (Total 7 Points)
5's & 3's    2 points for each game won (3 games of 91 up) & 1 point for the aggregate. (Total 7 Points)
START OF A MATCH
Games to commence at 8:30pm prompt, except all pairs, team cup semi-finals & final matches start at 8:00pm. Each house must have at least 4 players, i.e. 2 players for dominoes, 1 player to play darts and 1 player to score darts. The home team is to sign in first. All players must sign in before a game and the game may be forfeited if a player forgets to sign in and refused to do so later.
If a team turns up with one player short for darts or dominoes (then they should notify the opposing team captain as soon as possible that this is the case. The names of all the players from that team should be put into a hat and one name drawn at random to make up the last pair. The team registration sheet must be verified by the opposing team captain. A note of the fact that this has happened should be written on the top of the score card. 
DARTS MATCHES 
Each game is based on 501 straight start and double finish. Outer bull counts as 25, inner bulls counts as 50. All games to be played on a standard board. Players will throw from a measured and marked line of 7'9¼". Throwers must not step over the toe line until all of their darts have been thrown. If they continue to do so after being warned by an opposing captain, the score for that particular throw will not count (no score will be called). Only one person i.e. the Captain or her appointee should tell the thrower the score or how to obtain a finish. Double one rule will apply when both players have reached double one. When the second player to reach double one has had two sets of darts to the board, at this stage all darts count. Scorers must subtract when recording scores, otherwise by mutual agreement, a 'Chalky' may be used, but a written record must also be kept. During a darts game, the person not throwing must stand behind the throwing line.
DOMINOES
Dominoes to be played with clean unmarked dominoes.
Games are played in pairs. Both players on one side to chip out or lowest count in both hands of a pair win the game. The match is won when a pair has won 5 games. Any player who plays a wrong domino (i.e. one that will not go at either end, knocking when she can go, or going out of turn may forfeit the game, but it is up to the players concerned regarding this rule. Captains may intervene if the notice it is not being played to the rules. If an outsider interferes in a game of dominoes the dominoes should be reshuffled and that game restarted. Should a domino be turned over accidentally, the dominoes should be reshuffled. Games should be claimed immediately as the offence occurs and not at the end of the game.
5's & 3's
To be played with clean unmarked dominoes.
Games are played in pairs, first pair to reach 91 wins the game. One point for chip / count at the end of each drop. Players cannot chip out with their drop. If a wrong domino etc., is played, 8 points may be deducted from the offending pairs score. If they do not have 8 points to deduct, following scores will not count until 8 points have been deducted. The 5's & 3's marker board should be visible to all 4 players. Captains may intervene if they notice it is not being played according to the rules. If an outsider interferes in a game of dominoes, the dominoes should be reshuffled and be restarted. Should a domino be turned over accidentally, the dominoes should be reshuffled.
GAMES GIVEN AWAY
If one game of darts, dominoes or 5's & 3's is given away, that game will be forfeited and the points awarded to the other team. If a team gives two games away on one night they will be called in front of the Committee, and points decided by the Committee. If a team gives away a total of seven points from the start of the season, they will be called in front of the Committee. If they give a valid reason, they will be allowed to stay in the league. If a valid reason is not given the team will be asked to resign from the league. All teams giving points away during the season will have to be re-elected to the league at the next A.G.M.
SCORE CARDS
Score cards to be checked and signed by both sets of Captains. A score of 180 to be highlighted or circled on the darts scorecard and signed by both darts Captains.
DRAWING OUT OF PLAYERS FOR DOMINOES (MAXIMUM OF 3 TIMES PER SEASON)
Only 1 player can be drawn out. If a team only has 6 players then a game must be given away. This "drawing out" rule was brought in for emergency situations and was not meant to allow any team to register with the league knowing they would not have enough players. The situation of drawing out will be monitored and anyone felt, by the Committee, to be abusing the situation will be asked to explain their reasons and the Committee will decide on any appropriate action. Players should notify their domino Captain if they are unable to attend a match. On arrival at the match the Captain should notify the other team that they are, or may be, a player short. The drawing out should take place at this time. In the draw should be the NAMES OF ALL REGISTERED PLAYERS present from the team who are a player short. The opposing domino Captain should draw the name out. IT MUST BE STATED ON THE SCORECARD THAT 'DRAWING OUT' HAS OCCURRED. If for some reason the draw cannot take place at the beginning of the evening, for example you are expecting a player to turn up who doesn't, then the draw should take place no later than the end of the second game of dominoes and common-sense should prevail in these circumstances. i.e. it could be the only instance when 2 people who are playing the third game of dominoes do not feature in the draw, as if one of them were pulled out to play the last game of dominoes, the game would not be able to be played until they had finished their game, making it a longer night. COMMON-SENSE is the order of the day in these situations and the teams are expected to be up-front and honest with the opposing team if they are EXPECTING to be a player short.
KNOCK OUTS
Drawing out rule does not apply in these games. 
8:30PM START EXCEPT FOR SEMI-FINAL AND FINAL WHICH ARE 8:00PM START
  • DARTS as per normal EXCEPT SEMI- FINAL AND FINAL WHICH IS BEST OF 3

 

  • DOMINOES 1ST TO 5 (as per normal match night)

 
To be played in the following sequence unless amicably agreed by both captains.
1st Domino pair with 5's & 3's pair
2nd Domino pair with 5's & 3's pair
3rd Domino pair with 5's & 3's pair
Final Dominoes pair for decider
  • 5's & 3's
These games will be 91 up.
Semi –final & final
All matches commence with a toss of a coin then to determine which team have home advantage for the match

  • DARTS SEMI-FINAL AND FINAL BEST OF 3
     
  • DOMINOES 1ST TO 5 (as per normal match night) 
To be played in the following sequence unless amicably agreed by both captains.
1st Domino pair with 5's & 3's pair
2nd Domino pair with 5's & 3's pair
3rd Domino pair with 5's & 3's pair
Final Dominoes pair for decider
  • 5's & 3's
These games will be 91 up.
PAIRS 7:45 for draw for an 8:00pm start  

 

All pair's matches are best of 3

 

1st Round Submit number of pairs

 

Only pairs that have won their heat are eligible to play in the finals. If someone cannot make the finals they cannot be replaced by another pair. Drawing out rule does not apply in these games.
 

  • Darts - best of 3
  • Dominoes 1st to 5 - best of 3
  • 5's & 3's – 91 - up best of 3
PENTATHLON 
  • Darts – set format
  • Dominoes 1st to 5 – round robin
  • 5's & 3's 61 up – round robin

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